Unreal Engine – Procedural Elevator UE8044

Procedural Elevator

Features:

  • “Keep it Simple” option, to hide everything that’s not essential;
  • Modular system allowing you to fully replace the default meshes with your own;
  • Procedural adjustment of animations and meshes to match floor height and amount of floors;
  • Automatic rearrangement of floors based on the current direction in which the elevator is moving (similarly to real-life elevators);
  • Parameters to control the speed of the elevator, the speed in which the doors close and the time the doors stay open when reaching the target floor;
  • Procedural materials to allow the numbers and floor indicators to work flawlessly up to floor 999;
  • Procedural placement of meshes to allow it to have an internal panel working flawlessly to a maximum of 50 floors (it will automatically be turned off above that to avoid having too many meshes in a very tight space);
  • Procedural placement of triggers and binding them to an internal activation method;
  • Fully commented blueprints and materials, to make it easy to adapt to your needs;
  • A single actor (BP_Elevators_Manager) will be automatically spawned at the Begin Play to run all the Elevators, keeping it easy on your CPU;
  • No C++ used, blueprints only.

Number of Blueprints: 3

Input: Demo character uses default movement keys and left mouse click to interact.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://drive.google.com/file/d/1hpAROHN9a42T-l0Aqof3_3KaCuDOEIzK/view?usp=sharing