Unreal Engine – Able Ability System UE8014

Able Ability System

• Written entirely in C++.

• Multicore/Async support for Ability execution, Cooldowns, and various Task specific activities (e.g. Damage Calculation).

• Network supported using a secure client-server model with minimal data sent across the wire.

• Abilities are purely functional, using only small scratchpad structures, keeping memory usage lean/efficient.

• 20+ various Tasks to build your Ability with (Play Animation, Play Sound, Collision Query, Spawn Actor, Apply Damage, etc).

• 16+ Events/Methods available to Blueprints to allow further logic customization.

• Full AI Support (New AI Tasks / Decorators).

• Full Animation support (New State Node).

• Custom Editor – Ability Editor.

• Built-in Testing framework.

• Intended for all Platforms (Tested PC, XB1, PS4, PS5).

• Extendable API.

• Fully documented.

Videos:

Tutorial

Combo Ability

Dynamic Damage Calculation

Chain Lightning

Support Thread (Latest News, Requests)

Discord

For more info – visit able.extralifestudios.com