Unreal Engine – Able Ability System UE8014
• Written entirely in C++.
• Multicore/Async support for Ability execution, Cooldowns, and various Task specific activities (e.g. Damage Calculation).
• Network supported using a secure client-server model with minimal data sent across the wire.
• Abilities are purely functional, using only small scratchpad structures, keeping memory usage lean/efficient.
• 20+ various Tasks to build your Ability with (Play Animation, Play Sound, Collision Query, Spawn Actor, Apply Damage, etc).
• 16+ Events/Methods available to Blueprints to allow further logic customization.
• Full AI Support (New AI Tasks / Decorators).
• Full Animation support (New State Node).
• Custom Editor – Ability Editor.
• Built-in Testing framework.
• Intended for all Platforms (Tested PC, XB1, PS4, PS5).
• Extendable API.
• Fully documented.
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For more info – visit able.extralifestudios.com