Unreal Engine – GMCv2 Advanced Locomotion Network Prediction Framework UE8003

GMCv2 - Advanced Locomotion & Network Prediction Framework

Features

  • 500+ Blueprint-Exposed Functions, Events & Properties: Covers a wide variety of features and functionality.
  • Extendable High-Quality Movement: Suitable for any type of humanoid and animal/creature character, supports all collision shapes.
  • Grounded, Airborne, and Fluid Movement: With support for up to 12 additional user-defined movement modes by default.
  • Accurately Emulated and Fully Replicated GoldSource Movement: Includes all of the original quirks such as Surfing and Bunny Hopping.
  • Generalized Replication Interface: Allows you to implement your own custom movement components with full networking support.
  • No Hard-Coded C++ References: Everything is directly editable in Blueprint, providing maximum flexibility and iteration speed.
  • State-of-the-Art Replication System: With timestamp verification, prediction, replay, and lag compensation, allows for easy integration of custom logic.
  • Comprehensive Documentation: Features a dedicated documentation website and in-editor descriptions for every function, event, and property.
  • Basic Steam Integration: Includes a UI for hosting/joining to quickly set up test sessions in a real-world network environment.
  • Suitable for Blueprint-only, C++, and mixed development.

Number of C++ Classes: 184

Network Replicated: Yes (Listen & Dedicated Servers)

Supported Platforms: Win64 (see the FAQ for info on cross-platform support)