Unreal Engine – EnviroSense Immersive Hand IK UE7924
Features:
- Supports UE5/4 Mannequin and Metahuman skeletons.
- A modular component system to confer procedural hand placement.
- Dynamic sensing of specific objects.
- Targeted IK interactions with specific objects.
- Customizable for fine control of object interaction.
- Replication.
- IK interactions are supported by appropriate twist bones and the use of a post-process animation blueprint (see important note below).
- Demo map and objects to illustrate object setup.
Number of:
Blueprints: 34
Animation Blueprints: 3
Static Meshes: 43
Animations: 7
Materials: 10
Textures: 20
All core assets created for the asset (sound files from the engine).
Input: N/A (demo is setup for keyboard/mouse).
Network Replicated: Yes.
Supported Development Platforms:
Windows
Documentation:
Important/Additional Notes:
The IK makes use of animation blueprint post-processing and twist bones. This is dependent on the quality of the character model used and cannot be corrected by the asset. Most typically, the absence of good twist bone weighting will result in twisting of the mesh, particularly at the wrist (see extreme example in the documentation).
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