Unreal Engine –Clouds Lighting System UE276
he plugin adds realistic light sources for 2D clouds or volumetric clouds.
It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)
VIDEO: click
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IF YOU DON’T SEE THE PLUGIN CONTENTS:
Check Show Engine Content and Show Plugin Content in a content browser settings (example).
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Light sources include a bunch of customizable parameters:
- intensity;
- color;
- attenuation;
- falloff type (exponential/inverse square);
- etc.
All parameters are accessible via Blueprints/C++ API and sequencer.
The plugin contains different light source types:
- PointLight
- SpotLight
Light sources do not cast shadows for now.
Technical Details
Features:
- Easy setup
- No external dependencies
- Unlimited lighting area
- Customizable parameters
- Network replicated
- Compatible with any material
Code Modules:
- CloudsLighting [Runtime]
Number of Blueprints: 3
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows