Unreal Engine – Space Scenes UE7874
Features:
- Multiple fully configured space stations
- Dying Star Blueprint. Includes fireballs particles shot from the open core
- 10 example scenes
- Space Skybox BP to be configured with 8 4k*2k*6k DDS Cubemaps, derived from this product
- 1 Asteroid Belt Blueprint: A dynamic and configurable instanced asteroid belt. No collision of physics. To be used for scenery.
- Dynamic props spawner
- Broken down Spaceship
- 3 Static meshes of Asteroids ~12k, 12k, 4k verts
- 3 Static meshes of Space Pillars Asteroids ~7k, 4k, 3k verts
- Dust, Mist, Power shield and more particle effects for example scene purpose
- Far Away Planet master with a simple configurable material
Number of Meshes: 48
LODs: Yes
Number of Materials: 58 Materials, 76 Instances
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters a are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.
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