Anime Character Basemesh v10.0 5899

Anime Character Basemesh v10.0Anime Character Basemesh v10.0

Features

・This product is a 3D model that can be used as the base of a character. File formats include .blend for Blender and .unitypackage for VRChat.

・You may distribute and sell models created using this material within the scope of the terms of use. Please see the terms and conditions below for more details.

・Although it is irregular, we will update the products. Additionally, you can download the latest version even if you purchased it at any time before the update.

Model for Blender

・The shoulder weights have been adjusted to increase the range of motion both up and down and front and back. We also focus on other joints such as knees and fingers. Please see the introduction image for details.

・ Modifiers are left in place for ease of editing.

Model for VRChat

・You can change the expression using the expression menu.

・Physics Bone v1.1 has been set. You can rock your skirt or your hair.

Product contents

・CharacterBaseMesh_v10.0.blend

Created with Blender version 3.5.

Please note that some GeometryNode, vertex group and material settings may not work well with older versions.

It contains the main body model (face and body), and extra clothing and accessory models that I personally created.

Skeletons, weights, materials, normal editing, etc. have already been set up.

Each face part model has several shape keys and armatures have poses set.

Please use them to check the operation.

・Character_basemesh_v10.0.unitypackage

Import into Unity to use the model set up for VRChat.

Facial expressions are set in the expression menu.

Swaying things are set with Physics Bone v1.1.

Lil toon is used for shaders.Along with this unitypackage, please also import lilToon unitypackage.

lilToon↓

https://lilxyzw.github.io/lilToon/#/

・VRC_CharacterBaseMesh_v10.0.blend

This is the blend data of the model for VRChat.

・VRC_CharacterBaseMesh_v10.0.fbx

Data used when importing the VRChat model into Unity.

・Textures

Textures used for the character base material.

If the model is not textured, you can manually set the textures here.

・Tips

Tips of knowledge about using the base mesh are introduced here.

Terms of Use

By purchasing this model, you agree to these terms of use.

What you can do

・Non-commercial use

・Commercial use of rendered videos, images, and screenshots

・Commercial use in videos (Vtuber, etc.)

・Commercial use in games

・Posting on SNS

・Distribution or sale of “original” models created by using or modifying this element, provided that the following “requirements for distribution or sale” are met.

*The criteria for “originality” are subjective to me. If there are items on display that I judge do not meet the criteria, I may take note of them. Basically, I leave it to your goodwill.

・R18 is acceptable. Please keep within the bounds of common sense.