Unreal Engine – Preload materials UE7847
Preload materials, created with RGBA channel textures, giving the possibility of infinite combinations to create our material and introduce it into our scene on any plane or mesh, it can also be used within a widget.
*Update 29/05/23 (added 99 textures 2k-4k-8k)
technical details
Number of Unique Materials and Material Instances:
. 4 Master Materials
. 60 Materials Instances
Number of Textures:
. 146 Textures total , 19 Channels Textures (RGBA), 14 Static Textures (A), 12 Gradients Textures, 1 Noise Texture
Texture Resolutions:
. 46 Textures 1024×1024 (1k) and 1 texture 2048×1024, 33 textures 2048×2048 (2k), 33 textures 4096×4096 (4k) and 33 textures 8192×8192 (8k)
Supported Development Platforms:
Windows: Yes
Mac: Yes
. Youtube video:
Important/Additional Notes:
The materials inside the widget don’t emit emissives