Unreal Engine – EasyMapper UE7845

EasyMapper

Documentation/Tutorial: https://youtu.be/UWrCA-t0v3U

Latest patch notes: https://williamfaucher.gumroad.com/p/easymapper-v1-1-patch-notes-09e377da-cc72-460e-b118-8ecf4fd79259

With EasyMapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models. EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.

You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.

With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.

To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.

Designed and intended for Cinematics usage.

Required Plugins (For Vertex Painting as shown in the Documentation tutorial):

ModelingToolsEditorMode

StaticMeshEditorModeling

*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.

*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.

* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.

technical details

* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.

Features: (Please include a full, comprehensive list of the features of the product)

  • World-Aligned Texture projection (No UV’s needed on any model).
  • Texture-driven Nanite displacement/tessellation, works with World-Aligned Projection.
  • Advanced Vertex Blending with height-masking, for natural-looking blends of up to 3 materials, and a Puddle layer can be enabled and painter with the Blue vertex color channel.
  • Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping
  • Full texture adjustments, tiling, blend, and scale controls.
  • Displacement Contrast/Intensity Adjustments
  • Virtual Texture Support
  • Normal Intensity
  • Albedo Adjustments
  • Roughness Adjustments
  • Ambient Occlusion Adjustments
  • Triplanar Blend Contrast
  • Global Scale
  • Displacement, Vertex Color, and World-Aligned mapping are all toggleable.
  • Allows quick mapping of large scenes with ease, without worrying about UV stretching.
  • Test Scene included for learning.

Required Plugins: (For Vertex Painting as shown in the Documentation tutorial):

ModelingToolsEditorMode

StaticMeshEditorModeling

Number of Unique Materials and Material Instances: 9

Number of Textures: 34

Texture Resolutions: 4096×4096, 2048×2048, 16×16

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation: https://youtu.be/UWrCA-t0v3U