Unreal Engine – Blocking Starter Pack UE7831
Features:
- Modular Assets
- Blocking
- Low poly
Texture Sizes:
- 2048×2048
- 128*128
Scaled to Epic skeleton: Yes
Collision: Yes, custom, LandMesh are per-poly
Vertex Count: Varied, average 184, max 4096
LODs: Yes, automatically generated with Lod groups
Number of Meshes: 368
Number of Materials: 10
Number of Materials Instances: 24
Number of Textures: 26
Supported Development Platforms: All
Documentation: No
Additional info:
- For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees.
- The floor mesh are raised by 2 cm to avoid texture doubling when placing a wall underneath.
- The character need a Capsule Radius at or under 45 for door frames
- In orthogonal view the meshs seems broken due to the lod display, you can disable lod by uncheck “LOD Parenting” in Show > Advanced > LOD Parenting.
- There are two versions of textures, with text and without text. Use MPC_BlockingTextureSwitch for switch.
- Textures resolution enlarged to 2048px (Turn LOD Bias to 1 for 1024px).
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