Unreal Engine – Sakura Cherry blossom UE7820
Features:
- It may be a little slow at first startup because of the large data.
- This product supports Nanite for Unreal Engine 5.0+ Nanite documentation
Material Features
You can change the Shading Model and adjust the Wind Animation in the material.
MI_Sakura_EditAll allows you to adjust all cherry trees at once.
If you want to make individual adjustments after that, you can use [MI_Sakura_[A-J]_Edit] to make adjustments.
- Subsurface allows light to penetrate better and increase saturation, but performance is a bit slower and can also cause flickering.
- Using wind animation will reduce performance, so use it depending on the situation.
Niagara Features
- We have two different emitters. (I also prepared a NiagaraDemoMap for your reference.)
- [FXS_FallingPetal_Box] is useful for dropping leaves all over the field.
- [FXS_FallingPetal_Sphere] is useful for manually placing fallen leaves where you want them to fall.
- By turning CollisionKill off, leaves will remain on the floor as long as there is life. (See the demo video above)
Number of Unique Meshes: 10
Collision: Yes automatically generated
Vertex Count: Nanite Tris 6983 ~ 13095 Normal Tris 10526090 ~ 20200525
Number of Materials and Material Instances: 56
Number of Textures: 33
Texture Resolutions: 512(9) 2048*512(4)
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.