Unreal Engine – ScifiEngines UE7778
Features:
- Engines
- Wires
- Blueprints
- Demo level
Number of Unique Meshes: 17
- 7 engines
- 9 cables
- 1 lamp
Collision:
- Engines : created in unreal editor
- cables (5.0) created in unreal editor
- cables (5.1 ->) removed
Vertex Count:
Engines Nanite verts: 15814 – 339088
Cables: 1114 – 19902
LODs: No
Number of Materials and Material Instances: 2 materials/ 8 instances
Number of Textures: 24 x 4K
Supported Development Platforms: Windows
Blueprints:
- “Wire bunch” is a spline based blueprint for creating wires tangled around each other
- “Instanced meshes” blueprint is for faster mesh placement and for better in game performance
Important/Additional Notes:
- Collision is removed from cable meshes in versions 5.1 onward due to a small bug in the engine that ignores splinemesh collision flag and therefore slows down spline mesh editing and loading greatly. By removing the simple collision from cable meshes and setting them to use “simple as complex” the performance hit is avoided.
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