Unreal Engine – Sicka SciFi Interior 2 UE7762

Sicka SciFi Interior 2

Features:

  • Modular
  • High Quality
  • 4k Texture for Props
  • easy to use hologram material with one click custom mask of your own
  • seamless Gore material
  • main level with sub-levels for being source control friendly
  • optimized for almost any usage
  • no color grading or LUT or fog for being able to customize mood of your choice

static mesh : total unique mesh=66

  • 48 environment asset
  • 13 gore mesh
  • 1 sample blockout mesh
  • 4 hologram base mesh (Circle+FillBar+Rectangle+Square)

Vertices count : 4~10978

Mostly around 1K or less vertices

only 10 or so object more than 2.5K vertices

material: 4

  • 1 hologram Master Material
  • 1 Custom Grid Master Material
  • 1 Assets Master Material
  • 1 Monitor Screen/Hologram Master Material (Sphere and holographic Material in doorway in The scene)

material instance : 108

  • 1 Gore material seamless
  • 63 prop material
  • 44 Hologram material

textures: total=100

  • 2 misc 512*512 (used in master materials for hologram animation and base grid material mask)
  • 44 hologram mask 2K
  • 54 Prop texture 4K

Maps : total=8

  • 1 Master level (Persistent)
  • 1 Overview Level (Persistent)
  • 6 Sub-Level (Blockout+Gore+Hologram+Lighting+Props+Render-setup)

Note: if you want to use lower resolution for textures, double click on texture and under compression tab set maximum texture size to whatever resolution you desire