Unreal Engine – Ambient Physical Decoration And Destruction UE7758

Ambient Physical Decoration And Destruction

Documentation:

http://saschahenrichs.blogspot.de/p/marketplace-content.html

The features of this set are:

11 textured 3D models that are used in 11 Blueprints

125 self recorded collision sounds set up in 12 sound cues

10 unique mapped Materials and 3 tile-able Materials using a total of 41 textures

• 1x 512

• 12x 1024

• 28x 2048

11 Blueprints for physical decoration derived from one base class

• implemented logic to play sounds at collision

• all 11 blueprints derive from one base class

• with option to make objects breakable

• pitch downshift when objects get scaled up

• color tinting, either manually or randomized via seed

• one tint-able standard shader with detailtexture and tint mask option

• one tint-able opaque glass shader with detail texture and tint mask option

Also two objects offer physical constrained content to sell the realism of these items. The paintcan and the bike.