Unreal Engine – Sharurs Underwater Temple UE7747

Sharurs Underwater Temple

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Features:

  • 50 Meshes and 2 Particle Effects
  • Landscape
  • Demonstration level
  • Geometrical Foliage to reduce overdraw and increase performance for VR.

Texture Sizes:

  • 45 4096×4096
  • 19 2048×2048
  • 2 1024×1024
  • 2 512×1024
  • 4 512×512
  • 1 256×16 (LUT)

Collision: Yes, auto generated

Vertex Count: 4 to 10,933

LODs: Yes, 3 levels of 100%, 50%, 25%

Number of Meshes: 50

Number of Materials and Material Instances: 15 Master Materials, 30 Material Instances, and 5 Material Functions

Number of Textures: 73

Supported Development Platforms: Desktop, Console, VR

Supported Target Build Platforms: Desktop, Console, VR

Important/Additional Notes: If you wish to use it for VR, please use normal shaders, instead of tessellated ones.

Blueprints bp_FogSheet and bp_LightBeam are Epic’s content and used for demo purposes only.