Unreal Engine – Sharurs Underwater Temple UE7747
Features:
- 50 Meshes and 2 Particle Effects
- Landscape
- Demonstration level
- Geometrical Foliage to reduce overdraw and increase performance for VR.
Texture Sizes:
- 45 4096×4096
- 19 2048×2048
- 2 1024×1024
- 2 512×1024
- 4 512×512
- 1 256×16 (LUT)
Collision: Yes, auto generated
Vertex Count: 4 to 10,933
LODs: Yes, 3 levels of 100%, 50%, 25%
Number of Meshes: 50
Number of Materials and Material Instances: 15 Master Materials, 30 Material Instances, and 5 Material Functions
Number of Textures: 73
Supported Development Platforms: Desktop, Console, VR
Supported Target Build Platforms: Desktop, Console, VR
Important/Additional Notes: If you wish to use it for VR, please use normal shaders, instead of tessellated ones.
Blueprints bp_FogSheet and bp_LightBeam are Epic’s content and used for demo purposes only.
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