Unreal Engine – Lightning Fast UE7730

Lightning Fast

[Documentation]

[Discord]

Features:

  • GPU-friendly and optimized for all platforms
  • Wide range of high-quality effects
  • Two types o beam rendering (spline mesh/billboard mesh)
  • Integrated with dynamic lights and material light functions and splines
  • Over a hundred customizable parameters in materials
  • Spline based shape of the bolt easy to adjust to the scene
  • Multiple animated lines rendered in a beam
  • Depth fade effect, glow, line color, refraction, distortion
  • Procedural beam texture
  • Dynamic branch masking and fading effect
  • Everything implemented in the blueprints shows
  • Parameterized cascade particles
  • Integration with Fast Stylized Procedural Sky
  • Skinned skeleton mesh and advanced X-ray material

Package Size: 16MB+29MB demo

Materials: 5 (14 instances, 9 material functions)

Textures: 1

Blueprints: 10

Meshes: 10

Emitters: 11

Additional:

  • Prototype pack textures and materials created for demonstration purposes
  • Lightning mesh generator/editor – advanced tool prepared for editing and generating lightning meshes, allows implementing external lightning propagation class. Contains an additional library of functions that helps to create static meshes.
  • Example map with 14 use cases

Network: Yes

Supported Development Platforms: Windows

Ray Tracing: No

Mobile: Yes

Forward Rendering: Yes

I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.