Unreal Engine Trees: Pine Tree UE7699

Trees: Pine Tree

video: https://youtu.be/MTF2yEz60qM

Imposter scale fix:

“Problem is in the MaterialFunction “/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor”. Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“

https://forums.unrealengine.com/development-discussion/rendering/97944-imposter-billboards-don-t-scale-with-mesh

10 unique pine trees, showcase scene

PBR Materials

Albedo, normal, roughness

Up to 4096×4096 Textures

Pivot Painter 2.0 animation

3 stages of LOD’s (imposter last lod)

Collision also included

technical details

Props Scaled to Epic Skeleton: Yes

Physically-Based Rendering: Yes

Collision: Yes, Custom and Generated

Triangle Count: 400 – 36000

LODs: 3 (Including Imposter Billboards)

Number of Meshes: 10

Number of Textures: 8 + imposter generated atlases

Intended Platform: Windows, Mac, Linux, Htc Vive

Platforms Tested: Windows, Htc Vive

Documentation Included: No