Unreal Engine Advanced Tuning Cars UE7588
Preview: youtube.com/watch?v=-fSw1DLRnQE
Tutorial: youtube.com/watch?v=aJhz2BgfKRA&list=PLM7nDtD2nR2JXh8h6VO_TgFk1T-bR2fBQ&index=1
DEMO: https://drive.google.com/file/d/10PR4J80Cbntia3G_UEmEyZEE2h68rdB5/view?usp=sharing
AdvancedTuningCars – Full system changes
*NOTE:* Requires Substance Plug-in
Big CarsTuning Components Switch
Basic Damage Cars
Switch Color Paint/Full color paint
Auto/manual Gear Switch
Cars Mesh Components Switch
Nitro System
3 Camera(Follow, Orbit, From The Salon)
HQ GAS Station
Test Map Drive
Full Menu
Switch Engine Cars
Switch Sounds Cars
Switch Meshes Cars
IMPORTANT: The game has a finished appearance
CarsTuning Components Switch:
Engines
Bumpers Front
Bumpers Rear
Moldings
Spoilers
Hoods/Trunks
Headlights Front
Headlights Rear
Switch Sounds Cars
Switch Speedometer
Switch Color Paint (matte material, metallic material, base standart material, carbon material car)
Switch Tires
Switch Steering Wheels
Switch Level Maps
Test Map (Test drive the car)
technical details
ALL Rigged Cars Meshes
With Working(Switch –
Cars, CarsTuning Components, Speedometer, Color Paint, Engines, Sounds Cars, Steering Wheels, Tires, Level Maps )
Polycounts:
Cars Mesh :
EvaSX ~ 114000 tris
CopeLX ~ 89000 tris
Nix320GT ~ 94000 tris
SellaA3000 ~ 90000 trisCarsTuning Components :
LOD – none
Texture Size: Varies from 512×512 to 2048×2048
Scenes : 3 Levels (Main, Test_Map, GAS_Station)
Loading is carried out through the – “Main” Level.