Unreal Engine Abandoned Factory UE7582

Abandoned Factory

This environment is basically a factory floor interior, which was used as a paper mill. It has been abandoned for a while and nature is slowly starting to take over. A lot of time went into building this environment and I had a great time building it, I hope you will enjoy these assets! The environment scene is located in the scenes folder, as well as a scene called ‘Graveyard’ in which you will find all the assets neatly grouped together.

For a detailed breakdown about this scene: https://80.lv/articles/building-artistic-environments-with-scanned-assets/?fbclid=IwAR0eEI0uG2B81YszjpGEMs5osV0GDu33ynpYJEtATV_X9atKQFzEDcJM_DU

If you have any questions or comments you can contact me at: ronaldhoutermans@hotmail.com

Please leave a rating or feedback down below!

technical details

Features:

  • Entire scene as scene in screenshots
  • Asset break down scene
  • Walls (Tile-able textures / material used on a custom wall mesh)
  • Windows (custom)
  • Pipes (modular)
  • Wires / Cables (modular set included, straight variations and corner, floor cables in scene are custom)
  • Ceiling (modular) and Floor plates (tile-able material on a custom plane)
  • High detail props
  • Ventilation shafts (set of 3)
  • Electrical boxes (Modular set of 3)
  • Foliage (grass, ivy, fern)
  • Ladders (modular)
  • Metal beams (modular)
  • Railings (modular)
  • Rubble / spiderwebs (multiple variations, simple re-usable placements)
  • Tile able textures and materials (such as brick, metal, concrete).

Texture Sizes:

  • Wall Textures are 4096×4096
  • Most props Textures are 2048×2048

Collision: Yes

Vertex Count: Varies between 2k to 10k triangles for props and modular pieces.

LODs: Auto generated

Number of Meshes: 119

Number of Materials and Material Instances: 107

Number of Textures: 116

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

Note: Some of these meshes are not modular because of the custom detail I wanted in the scene, like the back wall with different layers of paint. All meshes use material instances with a lot of custom parameters, so stuff like color and detail blends (damage, dirt, etc) are tweak able as well. It would be possible to create simpler tile-able materials from the existing textures supplied in this pack.