Unreal Engine Inventory System UE7519
Documentation | Community tutorial (Old version) | Community tips (Quick slot to hotbar) | Integration video
Example demo | Showcase video (Old)
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If you’re looking to get a head start in your next game, this inventory is for you, the loot and storage are replicated which allows the inventory system to be used in any game, the inventory system uses components to manage player inventory and storage, which makes the system easy to integrate and use with an existing project, the inventory system is ready to be integrated into your game.
This asset adds inventory, personal storage, storage, inventory and items to your game, this asset can be easily and completely customized, it can also be integrated into your game without having to modify it, adding and edit items is very easy with the datatable system.
If you want to modify the inventory UI you can easily do it, the interface is composed of main widgets and templates, with these widgets you can create the inventory UI you want, this asset is easy to use and documented with comments.
100% blueprint, no c++.
technical details
List of features :
- Easily add new items with Datatable system
- Inventory, storage & personal storage system
- 3D examination (Since 1.11)
- Gamepad support (Since 1.10)
- Quick slot (Can be easily disabled)
- Drag & Drop (Can split items with LeftShift)
- Pick-Up, Drop, Equip, Shoot, etc
- Notification on the picked-up items and on interact
- Resize the inventory at runtime
- Choose default items for inventory and storage
- Examine Item
- Combine Item
- Easy to use and customize
- Independent, there is no get player/controller/actor by index or specific player cast
- Clean Blueprint with comments
- Optimized
The weapon and door system are only there as an example but can be used and easily improved.
Network Replicated: Yes
Keep in mind that support has its limits, we can help and guide you to use the asset, read and verify that the asset is what you are looking for.