Unreal Space Colonies: Other Planets UE7386

Space Colonies: Other Planets

Video

ArtStation

All you need to inhabit a distant planet in a Sci-Fi setting.

Here you can find a vast desert landscape with a multi-layered and tessellated Landscape Material.

Build a research station or a whole city with a proper infrastructure.

Your tools are: living modules, greenhouses, pipes, spline wires, solar panels, futuristic windmills, furniture, laptops, plants, various clutter. Everything is highly modular, most of the objects have a decent number of color swaps.

technical details

Features:

  •  Detailed and carefully textured modular assets
  •  A vast landscape with a multi-layered Landscape Material
  • Various paintjobs for most of the assets
  • Furniture and clutter
  • Plants and rocks
  • 3D letters with pulsating neon effects.

Texture Sizes:

  •  512×512 – 4096×4096

Collision: Yes, custom and automatically generated.

Vertex Count: up to 6,600 triangles

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Meshes: 174

Number of Materials and Material Instances: 161

Number of Textures: 488

Supported Development Platforms: PS4, Xbox One, Windows

Supported Target Build Platforms: Windows

Important/Additional Notes:

In case you have problems with spline wires in 4.20:

Please go to Blueprints – BP_SplineWires01 – Construction Script – click Add Spline Mesh Component and in the Static Mesh section on the right choose SM_Wires01.

Also note that some of the assets (SM_SphereEnterance, SM_SupportCorner, SM_DomeFourthB_ExitTransition, SM_ColonyGardens01_Soil, SM_WaterTank02_Cylinder_004, SM_WaterTank02_Cylinder_006, SM_TriangleDoorPart1-3) have a non-conventional pivot point for faster duplicating and “drag-and-drop” building.