Unreal Engine – Meadow – Environment Set UE7347
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NatureManufacture : We create assets for games and apps since 2014.
Its big library of 100% photoscanned. It could be used to build whole meadow environments including grass, dirty and wet roads, trees, rocks, cliffs, bushes, flowers, details like leaves.
Foliage:
- 31 grass/flower types
- 8 Bushes
- 11 Trees (3 plants, 2 small, 1 medium, 2 big, 2 forest, 1 dead)
- 3 trunks and 2 mushrooms
Rocks:
- 24 cliffs in parts and merged in bigger shapes.
- 20 rocks from small to big
- Rocks and cliffs material contain cover by angle function with mask option.
Roads:
- Dirty road with wet ground mix
- Dirty path with wet ground mix
Water:
- Swamp material which blend up to 2 detail types with water
- Water material
Landscape:
- 6 LP landscapes
- 9 ground texture sets: leaves, grass x 3, soil, wet soil, sand x2,needles.
Fences:
- 24 Fence system meshes (span and posts)
- 13 pre-built fence meshes
- 19 fence construction sets
technical details
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Foliage:
- Grass/flower LODs: 120-40/30-18
- Grass Textures are 2048×2048, trees and trunks 1024×4096 – 4096×4096
- Tree LODs;
- Small 100/400/24 cross
- Medium 12000/6000/3000/2000/24
- Big 20000/8000/5000/3600/2400/24
- Forest 6000/2500/1600/1100/24
- Bush 1000/500/100-200
Rocks:
- 24 cliffs LODs: 3000-1800/1500-900/700-400/200
- 20 rocks from small to big. LODs: 600/300/100
- Rocks 2048×2048, Cliffs 4096×4096 Texture atlas.
Roads:
- Dirty road with wet ground mix (2048×2048)
- Dirty path with wet ground mix (512 x 2048)
- Simple parallax Materials
Water:
- Swamp Material, which blend up to 2 detail types with water
- Water Material
- 2048×2048 Textures
Landscape:
- 2 Landscape Materials: tessellated and non tessellated
- 2048×2048 Textures
Fences:
- LODs 1000-300/500-100/100
- 2048×4096 Texture atlas
Collision: Yes, Automatically Generated
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