Unreal Engine – Mansion Hall UE7346
This immersive environment takes you back to a seemingly abandoned Mansion Hall set in the late 19th century. The decor is inspired by classic horror games and provides you with modular meshes, props, and materials for building one of your own.
Features:
• Modular meshes built on a grid
• High quality furniture and decorative props
• Vertex paintable world aligned floor materials
• Mansion Hall Environment
• Asset Breakdown Scene
• Modular Template
• VFX from Epic’s Starter Content and the Particle Effects example project
Scene fly-through: youtube.com/watch?v=sVxk0CEK4Mw
Modularity showcase: youtube.com/watch?v=mRCrWh9VgUM
About the production: 80.lv/articles/joel-zakrisson-creating-contrasting-moods-in-ue4
Support: joelzakrisson@gmail.com
technical details
Physically-Based Rendering: Yes
Textures size: 2048×2048 (1024×1024 and below for smaller props)
Collision: Automatically Generated
Polygon count: Up to ~30 000
LODs: Automatically Generated
Number of Meshes: 183
Number of Materials and Material Instances: 217
Number of Textures: 449 (no RGB-packing)
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Textures size: 2048×2048 (1024×1024 and below for smaller props)
Collision: Automatically Generated
Polygon count: Up to ~30 000
LODs: Automatically Generated
Number of Meshes: 183
Number of Materials and Material Instances: 217
Number of Textures: 449 (no RGB-packing)
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
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