Unreal Engine – High School Basketball Gym – (Day/Night/Afternoon/Midnight Lighting) UE7330

High School Basketball Gym - (Day/Night/Afternoon/Midnight Lighting)

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Studios.

technical details

Features:

  • 143 Meshes
  • High rez quality texture sets – Primarily 2k and above textures
  • Multiple times of day included (Day, Night, Night Horror, Dawn, Midnight)
  • Team Colors tintable in master controls
  • Ambient Occlusion based dust
  • Master material setup that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Realistic Post Process and Look Up Table
  • Fully baked lighting
  • Optimized for games
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • GPU Lightmass Plugin Required for baking of lighting starting in 5.0 due to differences in lighting setup

Texture Sizes:

  • 2048 [60]
  • 1024 [9]
  • 512 [1]
  • 256 (9)
  • 128 [4]

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated

Vertex Count: Displayed in Documentation

LODs: Smallprop LODs – None for walls and structure

Number of Meshes:143

Number of Materials and Material Instances: 102

Number of Textures: 70

Plugins: GPU Lightmass

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

Documentation and Credits:

https://www.notion.so/Highschool-Basketball-Gym-3cc87b4fa50f4e3dbdb5972ea21ba8e5