Unreal Engine – Blend File Importer UE125

Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX.

Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!

Please note this plugin uses the standard FBX import pipeline and your .blend file should follow the regular guidelines for exporting a compatible FBX for import to UE, e.g. no complex node based materials. Be prepared to continue to need to rebuild your materials in Unreal post-import.

Documentation and troubleshooting FAQ is available here.

If you need direct support, there is now also a Discord, and if you want to be notified of updates, follow me on Twitter.

Latest Updates

1.61 / 13th Jan 2023

  • Fix Fixed an issue with some files not showing any collections

1.6 / 6th Jan 2023

  • Improvement Support for MacOS
  • Improvement Better import dialogue UI, capable of displaying large numbers of collections

View the full changelog here.

Features:

  • Import .blend files directly into the content browser.
  • Adds a reliable context menu button to open the source in Blender.
  • Supports manual re-import and automatic re-import when source is modified.

Code Modules:

  •  BlendImporter (Editor)

Supported Development Platforms: Win64, MacOS

Documentation: Link

Important/Additional Notes:

  • Works with Blender 2.83 or above.
  • Please note this is an editor only plugin, it won’t import files at run time.