Unreal Engine – Renaissance Castle Set UE7199

Renaissance Castle Set

Only exteriors. Optimized for games.

Textures’ parameters (Tiling, brightness, hue, AO, normals, detail normals, roughness, metalness etc.) are customizable within UE4.

Number of Unique Meshes: 13

Collision: (Yes, automatically generated)

Vertex Count: 50 tris for smallest addon to 100K for biggest towers and buildings (LOD0)

LODs: Yes, 6 per mesh, auto generated, works well

Number of Materials and Material Instances: 15 total. Approx 10 needed for a Castle in a scene/level

Number of Textures: 21

Texture Resolutions: 4K

Supported Development Platforms: Windows

Feel free to DM or email me (souissiomar@hotmail.com) for any support or feedback :)