Unity-OmniShade – Mobile Optimized Shader U4003

OmniShade - Mobile Optimized Shader

Fully featured stylized shader, optimized for mobile devices. Contains all the latest technology, but is extremely fast thanks to a progressive system that only calculates what is needed.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2021.3.31f1
compatible
compatible
Not compatible
2020.3.48f1
compatible
compatible
Not compatible
Additional compatibility information
Verified comptaible through Unity 2022.
Supports both Built-In and URP pipelines.
Requires OpenGL ES 3.0 for full functionality (equivalent of iPhone 5s and above). On older devices, it will fallback to a subset of features.
Supports VR, including Single Pass Stereo rendering.
describe
Website | YouTube | WebGL Demo | Discord Support | Forum | Email

OmniShade Pro is a high-performance shader designed specifically for mobile devices. It contains a variety of technologies that allow it to achieve almost any look from realistic to cartoon to anime, but it’s also incredibly fast because the adaptive system only calculates what’s needed for any set of features.

It’s designed to bridge the gap between Unity’s standard shaders and mobile shaders, but thanks to its high level of stylization, composition, and customization it often looks even better than desktop-grade shaders.

All of the example images above were rendered using only OmniShade, and the variety of expressions is limitless. It can be used for games with complex lighting or simple lighting – either way, performance is always optimal.

It’s most likely the only shader needed for the entire game.

Feature summary

Everything below can be used in any combination for optimal performance!

Color adjustments + desaturation
Diffuse soft lighting
Specular map + hair highlights
Rim light
Reflection
Normal map
Occlusion map
Emissive map
MatCap
Vertex colors for vertex painting
Detail map
3 blended layers
Transparency mask
Height based colors
Shadow overlay
Vertex-sway for vegetation
Outline
Anime ramp lighting
Flat shading
Environmental lighting, fog, and light probes
Shadows + shadow colors
Unity baked global illumination support
Triplanar projection texture mapping
Full access to culling and blend settings + presets for opaque/transparent objects
Highly tunable controls for all features
…check our website for detailed specifications on each feature.

In addition to this we include:

Built-In and URP pipeline support
Progressively adaptive performance which automatically detects and generates the minimal shader variant for any given set of enabled features.
Optimized shader stripping on a per-material basis for minimum build size and memory
Custom fallback shader on Open GL ES 2, so your game looks great for even grandma
Script for animating textures in the shader
Slick collapsable shader UI, easily extendable
Set of tutorial demo scenes

It’s true that standard shaders are still too slow for mobile devices. Let’s face it, giving an artist a Shader Graph is like giving a baby a gun. But that doesn’t mean you have to compromise on the appearance of your game.

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OmniShade or OmniShade Pro?

If you’re just starting out, there’s the more affordable non-Pro OmniShade.

This Pro version offers advanced features that are often beneficial for larger projects:

Triplanar Projection Mapping for texturing modular or procedural geometry
Optimized shader stripping to achieve minimum memory and build size
Custom fallback shader for OpenGL ES 2 devices

I hope you enjoy it and thank you for your support.

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We now also offer OmniShade PBR, a high-end physically-based rendering version!

Website | YouTube | WebGL Demo | Discord Support | Forum | Email

technical details

related keywords
URP
triplanar
UBER
matcap
Mobile
Toon
vertex painting
hair
flat shading
outline
anime
Low Poly
Fast
PBR