Unity-Mesh Animator – Animate massive crowds U4002
Convert animated meshes to support thousands of on-screen instances with the click of a button!
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2019.4.13f1
compatible
compatible
Not compatible
describe
Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.
Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!
Documentation
• Convert assets quickly and easily using the converter.
• Out of the box GPU Instancing Support!
• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.
• Supports custom animation events.
• Built with performance in mind, minimal CPU overhead.
• Includes full source code.
Please contact via email for any questions or support needs!
technical details
related keywords
combine skinned meshes
combine mesh
baking
mesh bake
Simulation
large crowd
Skinned Mesh
Performance
instance
instancing
skinned mesh renderer
crowd simulation
crowd
Animation
gpu instancing