Unity-Eyes Animator U3996
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Additional compatibility information
Package is working with all render pipelines (Built-In, URP, SRP, HDRP, Custom RP)
It’s not a graphics package. You will need just to convert example models materials for your SRP if you’re not using Built-In SRP.
describe
⚡ Eyes Animator is component which will animate eye spheres to behave like real or to behave more cartoon like, it’s up to you!
Use on cyclops, on human eyes, on spider, on any count of eyes you want.
☄️ Eye movement is a small detail thing, but when it suddenly appear in your project, you can feel that it was truly missing. Component have intuitive settings which you can use to design your custom movement for eyes.
✍ Animation is procedural and constatly random – no repetitions, it’s only using game object’s rotation. All you need to have are eye sphere models or eye bones in your 3D model.
Component has many additional features, one of them can be “Individual” toggle to make movement indiviudal for each eye, which can be very useful when animating eyes for monsters.
Package works on all SRPs! It’s not shader related package.
(You just need to covert standard Demo materials for demo examples)
Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅
Community Thread Link
⭐ MAIN FEATURES ⭐
• Includes interactive demo scenes
• Includes full source code with commentary
• Simulating eyes’ point of interest lag for more realism, which effect you can adjust using simple slider
• Random eyes movement simulation, with different presets:
From calm through nervous to psychical cues – movement of eyes when someone is lying / trying to remember sound etc.
• Eyelids blinking animation support
• Implementation to cooperate with Look Animator
• Quickly setup component with custom inspector
• Easily change target objects to be followed by eyes
• Blend eye animation and effects you apply in component with sliders
• Easily set clamp ranges with inspector visualization
related keywords
eyes
eye
Procedural Animation
eye movement
Procedural
multiple eyes
eyes animation