Unity-Forcefield U3991
2D Forcefield animated in Spine
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2021.3.4f1
compatible
compatible
compatible
Additional compatibility information
Download the latest spine-unity unitypackage. Alternatively you can get the latest changes via Git as described below.
Getting latest changes via Git
Clone the spine-runtimes Git repository.
Copy the contents of spine-runtimes/spine-unity/Assets/ to your project’s Assets/ folder.
Copy the folder spine-runtimes/spine-csharp/src to your project’s Assets/Spine/Runtime/spine-csharp folder.
describe
Animations:
1. Idle
Skins:
1.Blue
2.Red
3.Yellow
Skeletons:
1.Front(top)
2.Back
Placed in front and back to surround the object
All Spine project files and artworks are included
Forcefield assets were created in the Spine 2D animation package and run from the Spine Unity Runtime github project . Import this Runtime into your own project to use these animations. Or you can download the latest spine-unity unitypackage. You will need a copy of Spine Essential or Professional to have permission to use the Spine Unity runtime in your game if you plan to release it.
technical details
related keywords
Animation
forcefield
2D
spine2d
spine
2d VFX
force protection
Animated
Future
VFX
Protection