Unreal Ridable MotorBikes: Multiplayer Advanced Pack UE7064
Fully compatible with Drivable Cars: Advanced Pack
download DEMO (includes all our independent vehicles and advanced packs on UE4 and UE5)
*important performance optimization and FLAT TIRE feature AVAILABLE on UE5.1*
Join our Discord channel
Watch launch Trailer video
New features (v2) preview
NEW UPDATE (V2) with:
- Cars & Bikes full compatibility
- Flat Tires – WARNING: Follow this tutorial to activate feature on UE4 (not needed on 5.1)
- Fire Damage
- Full Damage & Explosion
- Character Ragdoll (Beta)
Regular Third Person project integration tutorial & Quick Tips 1
Other videos:
If you just need 3D models check 3D MotorBikes
Basic version here (no animations, basic physics and no damage system)
Ridable MotorBikes: Advanced Pack is the evolution of our Drivable Cars Series, with long awaited motorcycles including our common features:
- manual and automatic transmission
- improved physics
- damage and deformation on mesh, material and bike behaviour
- breakable pieces and glass
- surface detection and response (behaviour, particle effects and sounds)
- get on and off the bike animations
- rider is ejected from the bike on impacts
Documentation:
- Ridable Motorbikes: Advanced Pack manual
- V2 Update Manual
- General Documentation and tutorials (from drivable cars series)
Read More
technical details
UPDATED:
- UE5.3 (September 15th 2023) – 3.1
- UE5.1 to 5.2 (June 11th 2023) – version 3.1 (release notes on description)
- UE5 (October 19th 2022) – version 1.2 (release notes on description)
- UE4.26 – 4.27 (June 16th 2022) version 2.3 – (release notes on description)
- Features:
- network replicated!
- Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
- For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
- Bikes are split by body, parts and wheels
- Each bike is a child blueprint from one master blueprint
- Deformations are made by morph targets
- Impacts are detected through a bone grid around the bike
- All bike pieces are joint by constraints and hinges
- Procedurally damaged paint
- Customizable paint (dirt & scratches)
- Bikes can be configured all through parameters
- Surface type detection and behaviour adaptation
- UE Third-person template movement functions
- UE Vehicle template driving functions
- Get on / off animations
- Toggleable lights
- Change camera (inside-outside)
- Camera zoom and orbit (outside)
- Smoke, dust, water, impact, etc. particle systems
- Interactive dashboard
- Engine, drift, surface, impact, etc. sounds
- RMP related engine sound + gear up decay
- Bike respawn feature
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