Unity-Quests 2 U3913
Don’t lose your north! Create thousands of quests and keep them under control
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2022.3.11f1
compatible
compatible
compatible
Resource bundle dependencies
1
Quick View
describe
This module requires Unity 2022.1 and Game Creator 2 in order to work.
Create Quests with intricate subtasks that interwine between them and branch off to different complete different outcomes! Or create simple Tasks that follow a linear path. It’s all up to you!
Watch this video for a quickstart guide!
– Every Quest is a separate asset
– A Quest is made of a tree-like structure of Tasks
– Every Task can contain Subtasks
– Track one or multiple Quests at the same time
– Define world positions as Points of Interest
– Automatically display a Minimap with POIs
– Includes a Navigation Compass example
– Display Indicators on top of POIs, even off-screen
– Complete Journal and HUD
Each Quest is fully integrated with Game Creator’s Visual Scripting. Creating rewards after completing a quest, spawning events when activating a Task, among others, is a piece of cake!
Attach the Journal component to any object to allow them to track Quests. You can give missions to not only the player but any other character!
Automatically save all quest’s progress adding the Journal memory onto a Remember component.
Includes
Source code
Examples & Templates
Learning Resources
Documentation
Courses
Youtube
Discord | Twitter | Youtube
technical details
related keywords
mission
quest
task
progress
Game Creator 2
Game Creator
Catsoft Works
Module
catsoft