Unity-TerraWorld 2021 – Automated Level Designer U3833

TerraWorld 2021 - Automated Level Designer

TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap…
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2019.4.0f1
compatible
Not compatible
Not compatible
describe
⚡ 33% off during COVID-19

⚡ Tested on all stable versions of Unity for Windows, Mac and Linux.
Linux users: Restart Unity after importing the resource package to complete the installation.

TerraWorld©​​​ is a Unity plug-in that creates realistic environments using real-world data from ESRI, NASA, and OpenStreetMap, as well as built-in algorithms for procedural generation and placement of 3D assets in the scene.

Automated level designers refer to world generation pipelines that transfer data to each other through graph nodes and embed AI to automatically generate procedural content and place assets in the scene.

SRP (HDRP, URP or LWRP Scriptable Rendering Pipeline) support is in development.

⚡Discord channel (online support)

Video tutorial
Video display
Online help
Frequently Asked Questions
discussion topic

*** Function ***

⚡ Node-based UI, shareable between users

⚡ Advanced Terrain Shader (TerraFormer) has:
DX11 Tessellation
Highly mixed
colormap blending
Programmed snow
Programmed watering hole
random texture
Complete PBR workflow using layer mask mapping

⚡ Advanced object standard shader with:
Programmed snow
Wind simulation
Two-sided rendering
DX11 Tessellation

⚡ Biome templates come as pre-made graphics covering various natural species such as forests, grasslands, deserts and tundras

⚡ High-performance foliage and object rendering using GPU instanced and compute shaders

⚡ Supported platforms include mobile terminals and high-end devices based on graphics pipelines

⚡ Runs on Unity’s built-in terrain system and is compatible with any derived third-party assets

⚡ Extensive plug-and-play art content compatible with the TerraWorld rendering system

⚡ Complete control over graphics customization covering any art style such as realistic, fantasy, fashion, low poly, voxel… and various game types such as FPS, strategy, open world, RPG, simulation, sports, serious games…

• Uses real elevation, satellite imagery and land cover data
• Natural erosion and terrain filters
• Output slope, flow, aspect ratio and normal masks
• Advanced splatter mapping and texturing capabilities
• Export areas of water, trees, grass, etc. from online land cover data
• Day and night change, the entire scene has automatic dynamic lighting effects
• Advanced cloud rendering capabilities with half-volume rendering
• Volumetric atmospheric scattering
• Volumetric global fog
• Volumetric horizon fog
• Global procedural snow
• Wind simulation
• Water shader with automatic flow map
• Compatible with Unity’s post-processing capabilities
• Automatically generate lakes, rivers and oceans
• TerraMesh: Terrain mesh based on explicit slope/height ranges
• Automatic caching system that can operate offline to generate iterative worlds faster
• No registration required for external websites or sources

TerraWorld product page

This resource pack uses components under the MIT license (see the ThirdPartyNotices.txt file for details).
technical details

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

related keywords
Procedural
clouds
Terrain
Gis
vegetation
satellite
Environment
heightmap
AAA
Level Design
gpu instancing
real world
Shader
Wind
world generator