Unity-Character Movement Fundamentals U3821

Character Movement Fundamentals

Character Movement Fundamentals is a character movement system based on rigid bodies.

User Manual | Playable WebGL Demo | Playable Windows Demo | Forum | Website | Unity Connect

In a nutshell, it’s a set of scripts, components, and prefabs that help quickly set up realistic characters that move around and react to 3D game environments.

Everything in this pack is designed to be versatile and adaptable to a variety of needs – whether you’re creating a fast-paced first-person shooter, an atmospheric third-person adventure, or a 2.5D sidescoller, this pack has it all. Necessary basic production requirements.

Function:

– Detailed user manual.

– Document complete source code.

– Versatile, highly customizable character controller system.
The included character controller handles all types of terrain, smoothly climbing and descending slopes without losing contact with the ground, and can slide down steep slopes.
Additionally, it spins freely during play, allowing for a variety of fun gameplay options (walking on the ceiling or on a miniature planet […]).

If you want to optimize your game for a variety of platforms, you can choose from three different ground detection methods.

Finally, all movement-related attributes (movement speed, air control, jump speed, stair height […]) can be adjusted to suit various gameplays.

– Fully functional viewing system
The included camera system accommodates any viewing angle requirement (first-person, third-person, top-down […]) and features built-in smoothing of camera rotation, reversible input axis and adjustable vertical camera angle limits.

– All functions of this resource pack are demonstrated by three sample scenes.

– 14 ready-to-use controller prefabs, “drag and drop” them into any scene to work, no further setup required.

– A basic set of environment building blocks and a fully rigged and animated low-poly character model, both ideal for rapid prototyping.