Unity-Obi Cloth U3803

Obi Cloth

Obi is an advanced particle-based physics engine that simulates the behavior of a wide range of deformable materials.

If there are Burst, Jobs, Collections and Mathematics resource packages, it is compatible with all platforms that Burst can compile for. It will still work without these resource packs, but only on Windows, Mac, Linux, iOS, and Android platforms.

Obi Cloth leverages particle-based physics to deliver high-quality, flexible, and easy-to-use cloth simulations.

Link
Obi website
Community and support forum

Function:
– Uniform solution for character costumes, normal and tearable cloth.
– Two-way rigid body interaction.
– Modular solver: Don’t waste performance, use only the constraints your fabric requires.
– Adjustable solver iterative calculations per module.
– Cloth Proxy: Use low-resolution simulation to drive high-resolution meshes. Skin meshes are also available!
– Balloon physics slot volume limit.
– Independent stretch and bend limits.
– The fabric can be attached to a hard body.
– Cloth can collide with itself or other cloth.
– Physics-based aerodynamic model.
– Easy-to-use integrated editing tools: selection, brush selection, brushes, smoothing, attribute import/export… Never leave Unity again when editing cloth.
– Supports all Unity colliders.
– Automatically culling cameras.
– Easily expandable modular architecture.