Unity-Navmesh Path Draw U3802
Draw a path from location to target destination.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2020.3.43f1
compatible
compatible
compatible
describe
WHAT IS NAVMESH PATH DRAW?
It’s a tool that helps you draw a path from current location to a certain destination. Can be used in your game so the player follows to a specific destination whether it’s a mission, point of interest or just a normal waypoint.
Documentation | Discord | Publisher Page
RENDERING PIPELINES
This package supports all rendering pipelines URP, HDRP and built-in.
A GLIMPSE
– Set the Path Recalculation Time for performance.
– It also provides the option to set any material/texture to make your own path effect.
– Offset Height to set the draw height.
PACKAGE
This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and 2 demo scenes one for built in and another for URP.
TO DO
– Work in slopes.
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Best of luck!
related keywords
Path Finding
way point
navigation
way
draw
Path
Pathfinding
Navmesh
location
waypoint
path painter
find destination
print