Unity-Mobile Traffic System U3800

Mobile Traffic System

Highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks. No coding is required to set it up and detailed video tutorials are available.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2021.3.29f1
compatible
compatible
compatible
describe
Nominated for Best Development Tool on the Asset Store at Unity Awards 2021

Key Features:

High performance – 300 cars on a 2018 Android device (Test it yourself).
No coding skills required.
Traffic lights intersections support.
Priority intersections support – cars decide by themselves to wait or to enter an intersection.
Roundabout support – cars wait until the roundabout is free.
Narrow road support – cars wait until the lane is free before changing it.
Overtake – cars automatically overtake each other if the road has multiple lanes.
Building avoidance – if a car hits a building, it will try to recover itself.
Customizable car properties – acceleration, max speed, brake speed, steer angle etc.
Variable number of wheels – from 3 to as many as you want.
Automatically car assignments – made just by pressing a button.
Speed routes – set speed restrictions for some lanes or areas and all cars will follow them.
Car types – assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
Lights support – main lights, brake lights, blinkers, reverse lights that automatically work.
Sound support – basic engine sound for each car based on acceleration and speed.
Hard shadow support – useful is you need even more performance.
Custom editor tools – a lot of editor windows to make the integration process as smooth as possible.
Simple API for advanced functionalities.

Compatible with:

EasyRoads3D – Integration Tutorials: Part 1 – Basics; Part 2 – Advanced
CiDy 2 – Integration Tutorial

Demos:

Android | PC

All that you see in the demo is included inside the package:

1 mobile production ready car with 3 LODs and changeable colors, thanks to PolyNinja
9 road tiles that can be assembled in any way to create complex roads.
20 simple city buildings to populate your environment.
1 demo scene that assembles all the above elements into the playable scene from the demo.

If you need additional vehicles I recommend this vehicle package that was already tested with Mobile Traffic System:

Gridlock – City Traffic Vehicle Pack

If you are looking for a multiplayer integration for Traffic System check this asstet made by a Traffic System user:

Photon Integration for Gley Traffic System

Faster support:

Discord

Contact us:

Forum | Email | Website

Please include your invoice number in your first message.

For detailed instructions check the Documentation

Video tutorials:

1. Install and test

2. Prepare your scene

3. Create basic road

4. Test traffic

5.Connect roads

6. Priority intersection

7. Traffic lights intersection

8. Narrow roads

9. Roundabout setup

10. Highway exit setup

11. Speed routes

12. Vehicle routes setup

13. Waypoint setup window

14.Car Implementation

15. Traffic components and car pools

16. Scripting methods

17. Debug window

18. Easy Roads – Part 1 – Basic Integration

19. Easy Roads – Part 2 – Advanced Integration

20. CiDy integration tutorial

21. Possible spawning issues and solutions

 

If you are interested in other assets made by GLEY visit our Asset Store Page

technical details

related keywords
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