Unity-SUIMONO Water System U3737

SUIMONO Water System

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NOTE: Requires standard Unity rendering system.

SUIMONO 2.1 – Interactive Water System provides Unity with advanced and deeply customizable ocean and water effects, including advanced rendering techniques such as refraction, caustics, depth analysis (and more), making both above and below the water visually dynamic… water and ocean rendering effects!

Advanced special effects – 3D waves with tessellation (dx11), foam rendering, dynamic refractions and scene transitions.

Scene Interaction – Set up any game object and get interactive effects such as splash, refraction ripples, sounds and advanced buoyancy effects.

Underwater Effects – Automated underwater rendering, including depth fog, advanced caustics, blur and scene transitions.

Customization – You can control every aspect of on-water visuals and behavior. Use the included presets or create your own effects!

Availability
– Ability to open the code base completely in C#
– Easy to set up and customize
– Easy to use custom interface

compatibility
Suimono requires the standard Unity rendering system.
Programmable rendering pipeline support (HDRP / URP) is currently not available.

Suimono is available for desktop and console systems. Mobile projects are not supported. Note: Not recommended for VR use.

Suimono is compatible with all modern versions of Unity (including Unity 2020.x, 2019.x, 2018.x, 2017.x and Unity 5.x). Beta Unity versions are not officially supported.

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