Unity-Obi Softbody U3719

Obi Softbody

Obi is an advanced particle-based physics engine that simulates the behavior of a wide range of deformable materials.

If there are Burst, Jobs, Collections and Mathematics resource packages, it is compatible with all platforms that Burst can compile for. It will still work without these resource packs, but only on Windows, Mac, Linux, iOS, and Android platforms.

With Obi Softbody, complex elasto-plastic software consisting of thousands of polygons can be simulated with collision, self-collision and rigid body interactions.

A soft body is physically represented by a set of elliptical particles held together by shape-matching constraints. In this way, they can deform either elastically (returning to their rest shape) or plastically (absorbing some deformation into their rest shape).

Disclaimer: This is not a clay/mesh sculpting tool, nor is it suitable as a starting point for such creations. Topology changes in the mesh such as cutting/tearing are not supported.

Link
Obi website
Community and support forum

Function:
– Advanced directed particle XPBD solver.
– Generate software with one click.
– Convert entire objects as well as specified parts of characters into soft bodies.
– Soft bodies can plastically deform: part of the deformation is absorbed into their rest shape. They can also recover from plastic deformation. – Unconditionally stable: the simulation will never explode.
– Two-way rigid body interaction: soft bodies react to rigid bodies and vice versa.
– Modular solvers: Don’t waste performance, use only the constraints your software requires.
– Adjustable solver iterative calculations per module.
– Works with all kinds of meshes, even non-manifold meshes. – Any part of the soft body can be connected to any collider/rigid body using rotating and fixed orientation links.
– Self and internal collisions: Soft bodies may collide with themselves and other soft bodies. – Automatic camera culling: Invisible software does not consume resources.
– Easily expandable modular architecture.