Unity-InTerra Shaders for Terrain its Objects U3686

InTerra Shaders for Terrain its Objects

InTerra ~ Shaders for Terrain and advanced visual integration of Objects into Terrain.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2021.2.0f1
compatible
compatible
compatible
2019.4.0f1
compatible
Not compatible
Not compatible
describe
Essential features for Terrain, including currently the most advanced Object-Terrain blending. Everything was carefully designed for quick and easy workflow and all you need to do to use the InTerra features is to select the InTerra shader for your Terrain or Object Material.

The main features:

Integration of Objects into Terrain
Tessellation (HDRP Only)
Parallax Occlusion Mapping
Hiding Texture Repetition
Triplanar Mapping
Heightmap Blending
Automatic Steep Slopes Texturing
Color Tint Texture
Base Map Support

You can see the detailed list of the shaders features in Technical details.

❗ URP and HDRP shaders are available only from version 2021.2.0f1.

There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.

Shaders are supported for PC(Windows) and Linux.

❗ If you are using URP or HDRP it is needed for the Shader Variant Limit (in Edit/Preferences/Shader Graph) to be set at least to 1538. It is recommended to set the Shader Variant Limit before the import, or there may be need to reimport the Object into Terrain Integration shader after changing the value.

Built-in shaders can take about 15 to 20 minutes to import, while the URP and HDRP shaders are imported within a minute and it is recommended to deselect the Built-in folder before import if you are importing into HDRP or URP project.

If you have any questions or problems you can visit InTerra Forum Thread or Discord Server.

Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.

technical details

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

related keywords
Integration
object
triplanar
Terrain
Intersection
hide
Shader
blending
heightmap
tiling
URP
Parallax
HDRP
Tessellation
emission