Unity-Advanced Locomotion Controller U3679

Advanced Locomotion Controller

The Advanced Locomotion Controller allows you to quickly and efficiently create a dynamic character for your Third Person Game. It will fast-track your project and create an Immersive Character.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2021.3.10f1
compatible
compatible
compatible
describe
What is the Advanced Locomotion Controller + Climbing System?

The Advanced Locomotion Controller is a tool built with Unity to allow you to fast-track the progress of your Third Person Game. The features included in the Advanced Locomotion Controller allow for an immersive gameplay feel. The Third Person Parkour and Action Genre are fulfilled with this asset and its immersive gameplay style.

The Advanced Locomotion Controller + Climbing System includes Advanced IK Foot Placement, Advanced Locomotion, Dynamic Vaulting, Dynamic Sliding, Dynamic Covering, Dynamic Footsteps, and much more capabilities. Furthermore, it includes a state-of-the-art climbing system packed with many features to make a realistic AAA game quickly and efficiently.

All features are customizable through the custom inspectors and editors and can be easily changed through the help of the FasTPS Advanced Locomotion Controller + Climbing System Documentation.

📝Documentation

▶️Youtube Tutorials/Showcase

✔️ Climbing System

Linear and Jumping Movement
8 Directional Movement
Dismount and Drop-Ledge Features
Mounting and Fall-Off Features
Free Hanging
Turn Around (Hanging)
Jump Back and Forward
Turn Corners (Inwards and Outwards)

✔️ New Input System Controller/Keyboard Compatibility 🎮💻

Xbox, Playstation, and Keyboard Input.
New Input System
Cross-Platform Support
Persistent Rebinding System

✔️ Advanced Locomotion Controller ‍💨

8 Directional Movement
Stand, Crouch, Jump States
Blend Tree || No Root Motion
Custom Editors and Inspectors For Easier Development
Realistic Rotation
Analog Movement || Strafe Running
Realistic Sliding
Landing Roll

✔️Dynamic Footsteps🎵

5 Different Ground Layers
Driven By Tags
Aligned With Footsteps through Animation Events

✔️ Dynamic Vaulting System ⬛

Dynamic Foot Curves on Wall
8 Vault Animations Randomly Played
Dynamic Vault Heights
Dynamic Wall Run Heights

✔️Dynamic Auto-Step System

Running and Walking Auto-Step
Dynamic Heights
Modular Step Speeds

✔️ Humanoid Rig Characters 🧍

Change Characters with Custom Editor in Seconds
Modular Character Creation Features

Character Creator Editor Window: Tools > FasTPS > Character Creator

✔️ Advanced Foot IK Placement 🦶

Foot IK Curves and Realistic Rotation
Dynamic Body Positioning
Foot and Body Modular Lerp Speeds

✔️ Covering System

Dynamic Covering
Two Heights (Crouching || Standing)
Toggle Out of Covering
Walk Out of Covering

✔️Cinemachine Camera 🎥

Advanced Camera Collisions
New Input System Controller

📄Third-Party Asset Licensing

Asset uses “Tittillium Web Google Font” under SIL Open Font License (0FL); see Third-Party Notices.txt file in the package for details.

Note: Robot Is Not Included In Package || Another Model Is Included (FasTPS Bot)

technical details

 

 

 

related keywords
movement
TPC Template
Character Controller
Gamepad Playstation Xbox
New Input System
Advanced Foot IK
Third Person Controller
Advanced Controller
Advanced Controller Movement
FasTPS
TPC
Character Pack
Third Person
Complete Project
Foot Placement