Unity-Behavior Designer – Movement Pack U3651

Behavior Designer - Movement Pack

Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2020.3.0f1
compatible
compatible
compatible
Resource bundle dependencies
1

Quick View
describe
Requires Behavior Designer (link)

Behavior Designer – Motion Resource Pack contains 17 different behavior tree tasks focusing on 2D and 3D motion.

In addition to encompassing all AI operating behaviors, some missions offer unique features, such as taking cover or listening to see if an object is within range.

The three tasks of swarming, leader tracking, and queuing provide an excellent example of controlling multiple AI agents with only one behavior tree.

The Motion Resource Pack integrates with the Ultimate Character Controller to support motion with the animation system Root Motion.

Task support is as follows:
– Unity’s navigation grid
• *Trail finding project
– Poly|Nav

Each task is thoroughly commented and written in a generic and concise way, making it easy to integrate into your own project. This resource pack will continue to grow as we hear new quest suggestions from the community.

Contains the following tasks:
– forward movement
– Rotate forward
– Search
– Escape
– Track
– Dodge
– follow
– Patrol
– coverage
– Wandering
– search
– Within distance
– Can see objects
– Can hear objects
– crowd gathering
– Captain tracking
– Queue

Web demo
document
Unity Forum
related keywords
AI
movement
Apex Path
A* Pathfinding Project
steering behavior
Navmesh
Pathfinding
decision
bt
agent
NPC
Behavior Designer
artifical intelligence
behavior tree
behavior tree