Unity-Asset Hunter PRO U3649
Asset Hunter PRO will find unused or duplicate assets in the project, and gives you the overview to easily delete them. You will also be given an overview over how your assets references each other.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2020.1.0f1
compatible
compatible
compatible
describe
Asset Hunter PRO
– Since 2012, we’ve been helping you keep your projects organized
rewrite from scratch
This is a major upgrade for Asset Hunter 2. It has been completely rewritten from the ground up to add functionality, improve workflow, redo the UI, improve overall performance, and significantly reduce analysis time.
Is this tool right for me?
Do you want to control the size of your packages?
Are old placeholder graphics and mockups taking up space in your project?
Do you have to delete automatically generated materials after importing the model?
Do you have a large number of resources in your project but only use a small portion of them?
Is it too much work to delete stale resources?
If any of the above applies to you, Asset Hunter is the tool for you
Asset Hunter analyzes your project and gives you an easy-to-understand overview of the unused assets in your project folders.
The results are grouped into folders and file types, making it easy to start organizing your project.
Additionally, it lists the uncompressed size of all resources used by that version, allowing you to better reduce the size of your bundle. If you want to know which scenes are using a certain asset, Asset Hunter can tell you too!
It even offers the ability to clean entire projects with one click.
What doesn’t Asset Hunter support?
Its ability to find unused code has limitations. It will help guide you, but you also have to be involved.
It does not necessarily support other third-party tools such as texture atlas tools
It won’t automatically reduce the bundle size, but it will give you information on how to do it
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technical details
related keywords
Editor
inspect
loadtime
Documented
Tool
minimize
Usage
clean
unused assets
Resources usage
find unused assets
References
production
dependencies
duplicates