Unity-Obi Fluid U3622

Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2019.4.30f1
compatible
compatible
Not compatible
Additional compatibility information
Fluid surface renderer only compatible with the built-in render pipeline and URP.

HDRP is not currently supported.

describe
Obi is an advanced particle-based physics engine that simulates the behavior of a wide range of deformable materials.

If there are Burst, Jobs, Collections and Mathematics resource packs. It is compatible with all platforms that Burst can be compiled on. It will still work without these resource packs, but only on Windows, Mac, Linux, iOS, and Android platforms.

Obi Fluid makes it easy to create fully multi-threaded AAA quality liquid simulations. Liquids can react with each other, affect and be affected by rigid bodies (and make rigid bodies float or sink!), and stick to surfaces.

Warning: Please note that fluid simulation is a very difficult task. Please be aware of its performance impact before using it.

Link
Obi website
Community and support forum

use:
– Small-scale fluid simulation
– 2D fluid game mechanics
– droplets
– Splash effects

Not available for:
– Large-scale fluid simulation
– Pools, oceans, lakes, floods

All physical properties and liquids can be adjusted: viscosity, density, surface tension, viscosity, spin, etc.

Function:
– Customize launcher shape.
– Two-way rigid body interaction.
– Modular solver: No performance is wasted, all parameters can be exposed.
– Adjustable calculator iteration count.
– Properties of each particle: surface tension, vorticity, buoyancy….
– Easily adjust particle resolution using a single parameter.
– Support for fluids of different resolutions interacting in the same simulation.
– Support for high density ratios in multiphase simulations.
– Supports box, sphere, capsule, mesh, character and terrain colliders.
– Automatic camera culling: invisible fluids will not update their simulation.

related keywords
liquid
fluid
Water
Simulation
Physics
fluids