Unrear Engine – Physics Collision Sound UE6405

short Examples

Asset Playlist all Features explained

MORE VIDEOS IN TECHNICAL DETAILS below!

Features:

  • simple drag and drop system
  • no Blueprint knowledge needed
  • hitting, sliding, rolling and water sound system
  • different sounds on different materials, even on terrain
  • sound occlusion system
  • volume and pitch relative to objects velocity
  • 214 Sounds (hitting, sliding, rolling and water sounds)
  • mixes sounds together so that even on different materials every impact sound has still its own uniqueness
  • 1 Blueprint for the physics Object
  • 1 BP for the Surface its hitting
  • 1 BP for different sounds when hitting different materials
  • 1 BP for Liquid and Tree rustling sounds
  • Optimized: No use of Tick Events
  • an example map to show the core functionality with example models
  • object, sound occlusion, liquid, foliage sound system
  • ragdoll/skeletal mesh sounds
  • bone specific sounds
  • ALS Support
  • NPC with the AIPerception Component can hear the sound

You can use this Asset for any physics object, just activate the physics and “generate hit events” in the details of the object and add the blueprint “Physics Collision Sound” as a new component. Adding sounds is just a matter of drag and drop.

You can also set sounds for surfaces more info on that in the documentation Google Drive PDF or in the videos

技术细节

Join the SUPPORT DISCORD to get help and share your content :)

VIDEOS:

Overview:

Video to the included example Level

Tutorial Video on how to use the Asset

Tutorials:

Tutorial Video on how to use the Asset

New Tutorial adding sound to Ragdolls

Sound Occlusion

Shake Sounds

Tutorial Updated Water and Bush rustling

Reddit Post

Forum Post

Number of Blueprints: 5

Supported Development Platforms: Tested and works on: PC, VR, Browser(HTML)

Network Replicated: Yes

Documentation: Google Drive PDF

Important/Additional Notes: If you need help mail me at kai-roevekamp@live.de