Unity-SC Post Effects Pack U3593
Demo | Compatibility | Documentation | Forum thread
Updated and maintained since 2018, now with complete VR support!
📦 Included effects:
• Edge detection Highlight the edges of objects or colors
• Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.
• Sunshafts Radiate sun rays from a directional light and skybox
• Caustics Projects an animated caustics texture over the scene, within a certain height range
• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.
• Cloud Shadows Projects a texture over the world (cloud example texture included)
• Tilt Shift Horizontal or Radial depth of field effect
• Ripples Make the image appear to wave
• Lens Flares Draw procedural lens flares on bright spots
• Colorize Remaps the screen’s color to a gradient texture (eg. night or thermal vision)
• Refraction Create cracked glass, scratches, frost etc.
• Kuwuhara Transforms the image into a real-time oil-painting
• Sketch Creates a hatching effect based on luminance
• Ambient Occlusion 2D Adds self shadowing based on luminance
• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
• Blur Gaussian and Box blurring methods
• Speed Lines Anime/cartoon speed effect
• Color Split Simulates the derefraction of color channels
• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
• Pixelize A retro resolution effect, creates pseudo pixelart
• Dithering Creates a checker-pattern Lo-Fi shading effect
• Posterize Limits the screen to old school 1-16bit color depth
• Sharpen Makes the image appear crisper (useful when using TAA)
• Double Vision Crosseyed vision, either full-screen or limited to the edges
• Hue Shift 3D Simulates psychedelic color breathing
• Overlay Fix an image to the screen, includes blending options
• Kaleidoscope Splits the screen up into mirrored “pie” pieces
• Transition Steps through a gradient to transition to a black screen (eg. GBA Pokemen)
• Black Bars Creates a vertical/horizontal letter-boxing effect
• Scanlines Draw horizontal lines over the screen
• Tube Distortion Bend the image like a CRT screen
• Danger Warn for damage or grow ice over the screen.
• Gradient Draws a gradient over the screen
• Mosaic Circular, hexagonal and triangle patterns
Demo content includes sample textures for all effects.
🎁 Example profiles (Built-in RP):
• Comic book
• Night vision
• Painterly
• Psychedelic
• Retro
• Underwater
✔️ Compatibility
- This package is primarily developed for PC/Mac/Consoles. Mobile platforms are not supported.
- For the Built-in and Universal render pipelines. Excluding HDRP.
- Single-Pass Instanced Rendering (VR). Some features are excluded:
- Full compatibility details
Universal Render Pipeline will be supported up to Unity 2023.2. The asset will have to be split up into its own URP variant. A paid upgrade will be offered to support future URP versions (2024.1+ requires another complete rewrite of the rendering framework, a seemingly recurring trend that is proving unsustainable)