Unity-SC Post Effects Pack U3593

SC Post Effects Pack

描述

 

Demo | Compatibility | Documentation | Forum thread

Updated and maintained since 2018, now with complete VR support!

📦 Included effects:

• Edge detection Highlight the edges of objects or colors

• Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.

• Sunshafts Radiate sun rays from a directional light and skybox

• Caustics Projects an animated caustics texture over the scene, within a certain height range

• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.

• Cloud Shadows Projects a texture over the world (cloud example texture included)

• Tilt Shift Horizontal or Radial depth of field effect

• Ripples Make the image appear to wave

• Lens Flares Draw procedural lens flares on bright spots

• Colorize Remaps the screen’s color to a gradient texture (eg. night or thermal vision)

• Refraction Create cracked glass, scratches, frost etc.

• Kuwuhara Transforms the image into a real-time oil-painting

• Sketch Creates a hatching effect based on luminance

• Ambient Occlusion 2D Adds self shadowing based on luminance

• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks

• Blur Gaussian and Box blurring methods

• Speed Lines Anime/cartoon speed effect

• Color Split Simulates the derefraction of color channels

• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)

• Pixelize A retro resolution effect, creates pseudo pixelart

• Dithering Creates a checker-pattern Lo-Fi shading effect

• Posterize Limits the screen to old school 1-16bit color depth

• Sharpen Makes the image appear crisper (useful when using TAA)

• Double Vision Crosseyed vision, either full-screen or limited to the edges

• Hue Shift 3D Simulates psychedelic color breathing

• Overlay Fix an image to the screen, includes blending options

• Kaleidoscope Splits the screen up into mirrored “pie” pieces

• Transition Steps through a gradient to transition to a black screen (eg. GBA Pokemen)

• Black Bars Creates a vertical/horizontal letter-boxing effect

• Scanlines Draw horizontal lines over the screen

• Tube Distortion Bend the image like a CRT screen

• Danger Warn for damage or grow ice over the screen.

• Gradient Draws a gradient over the screen

• Mosaic Circular, hexagonal and triangle patterns

Demo content includes sample textures for all effects.

🎁 Example profiles (Built-in RP):

• Comic book

• Night vision

• Painterly

• Psychedelic

• Retro

• Underwater

✔️ Compatibility

  • This package is primarily developed for PC/Mac/Consoles. Mobile platforms are not supported.
  • For the Built-in and Universal render pipelines. Excluding HDRP.
  • Single-Pass Instanced Rendering (VR). Some features are excluded:
  • Full compatibility details

Universal Render Pipeline will be supported up to Unity 2023.2. The asset will have to be split up into its own URP variant. A paid upgrade will be offered to support future URP versions (2024.1+ requires another complete rewrite of the rendering framework, a seemingly recurring trend that is proving unsustainable)