Unity-Game Kit Controller U3572

Game Kit Controller

描述

 

New Update 3.7 (Changelog):

-Full Body Awareness, character molde fully visible on 1st person

-Melee, close combat & action system fully ready on 1st person

-Improved AI Vehicles

Documentation – Forum – Tutorial Videos – Discord – Videos – Roadmap

PC Demo 1 – PC Demo 2 – PC Demo Local Multiplayer – Android Demo

GKC is a powerful engine which allows to create most type of games easily. Including a 3rd/1st person controller with seamlessly camera view, to cover almost any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, …

Save thousand of hours in development and focus on making your game.

Designed with mechanics in mind & highly customizable & extended with your own code.

It is the perfect foundation for your game & a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities. Enable/disable anything you need.

Set up players or AI in a couple of seconds.

Very customizable effects & options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles and much more.

FEATURES:

• Character Controller: A physics-based & root motion controller, with features to make the player more dynamic and feel alive, with advanced use of IK for feet, legs, upper body, hands and head track. Include many settings, as number of jumps, look in camera direction, ragdoll transition, drive vehicles, use weapons/powers, foot steps, ground adherence for slopes and stairs with mesh colliders and tank controls, dash, climb ladders, lean, …

• Traversal Movements: Includes free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, swim-dive, slide and wall jump crouch sliding, wall running, free climb system, paraglider & wind zones …

• Action system: configure easily new custom actions based on animations triggered by places of the level, specific situations, input, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, including ladders on 3rd person, animation tools, conditions, … Available on the AI too.

• Camera System: Multiple camera views and states, including 1st/3rd person with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click, 2.5d, cutscenes, … Start the game in any view. The current view can make transitions to any other state, shakes, headbob and other feedbacks. It has also a powerful lock-on & aim assist.

• Abilities: The player can perform a large number of actions: circumnavigate spheres & irregular surfaces, adhere to any surface, fire powers from his hands, customize new power behaviors, close combat system with combos, fly freely, use a possession system to control any object on the level, grab and carry objects on camera or in his hands, cloak/stealth system, shield, spell casting, throw objects, use grappling hook, flying mode, jetpack, … and combine it with the action system to use animations with it, with 60+ abilities examples!

• Full support of Generic Models: animals, monsters, robots, … as AI & player to control or ride anything! Shape Shifting into any generic model, like a wolf!

• Advanced Gravity Manipulation: Up is down & left is right. GKC player has a very powerful gravity system which allows to walk on any surface, circumnavigate objects, adhere to any place . Different gravity zones can be configured on the same level, affecting to objects and vehicles as well and the gravity direction in these zones can change in real time, including zero gravity mode. Vehicles has the same gravity manipulation, drive anywhere!

• Character Creator: Create new characters with your own model in a matter of two clicks, including players and NPC/AI for friends & enemies. Armor/cloth system & Character Creation on Game Start.

• Custom Input System: unified keyboard, touch & gamepad input, using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebind ingame and save/load it.

• Mobile Ready: all the controls, actions and features works in mobile. Touch controls can be enabled in editor and desktop at any moment.