Unreal Engine – Jetpack Blueprint System – Update 1.2 UE6359

The Jetpack Blueprint System is a semi-modular jetpack mechanic integrated into the default Unreal 1st Person and 3rd Person characters, intended to be easily migrated into your own projects. The system is highly customizable, with now over 20 variables available for tuning – and has a fully functioning double jump / multi-jump system already built in. All code is commented, and highly centralized for easy dissection, and ease of integration. Supports and has examples for both component-based integration, and code build directly inside the character. Sample art included.

技术细节

• (5) Blueprints

• (1) Blueprint Component

• (3) Enums

• (2) 3rd Person Jetpack Characters, 1 with example support for component, 1 with code built into character.

• (2) 1st Person Jetpack Characters, 1 with example support for component, 1 with code built into character.

• (8) Example variable presets.

• (2) Example maps.

• Variable for initial equip / pickup requirement.

• Multiple input methods.

• Multiple flight methods, lift off the ground through force applied to the player, or from ‘negative gravity’!

• “Double jump” system, with variables for maximum number of jumps, jump strength, and jump fall/air control settings.

• Variables for activation delay after jump, flight thrust, air control, fall gravity after flight.

• Full fuel system. Variables for maximum, starting, and current fuel – as well as variables for recharging fuel on the ground. Includes debug printouts.

• Commented and centralized code.

• Jetpack Pickup

• Code to equip jetpack on equip.

• Optional debug print outs.

Intended Platform: Desktop

Platforms Tested: Windows 7