Unreal Engine – Horror Mechanics UE6336

Horror Mechanics

\Features:

* Furniture with interactive drawers / doors

* Physics based/animated interactive doors

* Examinable objects: examinable environment objects and inventory items, with interactive spots

* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)

* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)

* Interactive lights: desk lamps, ceiling lights, light switches

* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors

* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body

* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles

* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers

* Actor for triggering events when player is looking / not looking at certain directions

* Basic physics manipulation

* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents

* Basic Checkpoint / SaveGame system for all actor classes

* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)