Unity – Rocky Hills Environment – Mega Pack U3520
Polycount and texture specifications:
- Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE – LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
– BoulderRHE: 922 triangles
– CaveRHE: 1145 triangles
– GenericCliffARHE: 4158 triangles
– GenericCliffBRHE: 2814 triangles
– GenericCliffCRHE: 4756 triangles
– GenericCliffDTopRHE: 2912 triangles
– ModularCliffARHE: 8212 triangles
– ModularCliffBRHE: 7348 triangles
– ModularCliffCRHE: 11084 triangles
– ModularCliffERHE: 2772 triangles
– LowRockMediumRHE: 1817 triangles
– RockDetails All: 490 triangles
– RockMediumBRHE: 1804 triangles
– RockMediumCRHE: 702 triangles
– IrregularStones All: 6170 triangles
Props:
– GenericTree_TrukRoots: 10314 triangles
– GroundSplatBRHE01: 4969 triangles
– GroundSplatBRHE02: 4250 triangles
– GroundSplatBRHE03: 7407 triangles
Vegetation
– BeechTree01Summer: 8278 triangles
– BeechTree02Summer: 27067 triangles
– BeechTreeOldSummer: 44180 triangles
– GenericTreeSummer01: 23106 triangles
– BeechBushDSummer: 7703 triangles
– GenericBushASummer: 988 triangles
– GrassASummer01: 180 triangles
– FlowersA_Summer: 60 triangles
- Textures
– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats)
– Texture formats: “Tif” (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), “Png” (all albedo, normal maps, and height maps)
(Number of textures counting only the albedo for each material):
– 1k, 512, 256 Textures: 28 Including ground tiles, particles, and splats
– 2k Textures: 56 Including ground tiles and smaller atlases
– 4k Textures: 13 Including large atlases, props, and trees
- Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS
Types of materials and texture maps: PBR